Controller Basics

From Sleep is Death

Jump to: navigation, search

A collection of information on using the controller.

Contents

Controller Mode Tutorials

  • A tutorial video which details the game's "Controller" mode made by the games creator, Jason Rohrer:



Basic Vocabulary

Objects - Any image that can be used on the game board. An Object is composed of Sprites.

Player Object - The object which the player has control over to move, speak or act on

other objects with.

Sprite - A single moveable image, part of an Object.

Room - The background for the gameboard (the environment does not have to be inside a building even though it is called a "room")

Scene - Saved rooms for the gameboard, with associated Objects.

Controller Mode General Overview

General Controller Screen Map

A. Timer - The timer displays how much time is left in your turn, as well as how long the other player's turn has lasted.

B. Player Object Selection - This selector indicates the location of the Player Object. When selected this blinks red.

C. Object Selection - Like the player object each object has its own selection cell. Objects blink green when selected.

D. Grid - The general game "board," objects can be placed in each cell of the grid.

E. Object Library - Navigate and search among the various objects

F. Scene Library - Navigate among the various scenes
















Controller Mode General Tools

General Controller Screen Tool Map

A. End turn - Click once to send end turn command, click a second time to confirm and end your turn ().

A2. Timer Test Mode - When working in controller mode without a connection this icon will appear as a clock which begins timer test mode during which you can practice as both controller and player.

B. Select or move object - changes input mode to select or move object.

C. Adjust speech for selected object - changes cursor mode to control and edit speech bubbles/boxes.

D. Toggle player position frozen - When toggled prevents the player from moving the player object.

D2. Toggle lock on selected object - When a non-player object is selected, this button can be toggled to lock the object in place (it essentially becomes part of the background with the bonus of becoming easily manipulated).

E. Toggle locks enable - This button allows the controller to toggle the lock on non-player objects on and off.

F. Replace selected object in scene - Select an object on the grid, click on another object in the object selection window, then click replace selected object to replace the selected object.

G. Add object to scene - Inserts currently selected object in the object selection window into the middle of the grid. You can also just drag and drop objects onto the grid.

H. Edit selected object in scene - Opens the object editor.

I. Remove selected object from scene - Deletes the currently selected object. (You cannot delete the player object, it appears to start empty but it is actually a blank object.)

J. Fade selected object - Fades selected object to transparent.

K. Toggle grid and object anchors - Toggles grid and object anchors on and off.

L. Fade scene - Fades room (not Objects) to black.

M. Save scene and add it to database - Saves the current scene to the database using the scene name ()

N. Clear - clears the entire scene.

O. Redo - Redo is only available after undoing an action.

P. Undo - Undoes the previous action.

Q. Edit Room - Enter the room editor.

R. Edit Music - Enter the music editor.

Personal tools